Tuesday, 27 March 2018

# BSA 225, Unwrapping.

Textures


source images; add your image to source images file.

UV unwrapping in the upper tool bar there will be a set of green ish tools with a checkered square this will allow you to see the unwrapping system if you hit the other checkered box within this system it will show you where your unwrapped object surfaces are. 


up the top change the modeling bar to rendering and you will find texturing 8th from the file tab open this tab and go for the create PSD network and choose the color option make sure you tick the open photoshop box while in photo shop

 

then photo shop will open automatically and bring up your UV snapshot with the  brush this will allow you to alter the texture apply your texture concept  in file place linked BAM you will be taken into source images to go from PSD save as out to a Targa file and then return to Maya in the attribute editor click on the blinn or lambert default you have chosen right click on the color bar and select the break connection and then Maya should restore it use able then click on the checkered box and select your texture.


Wednesday, 21 March 2018

Richard Williams


Richard Williams known for The Animators survival book which is worth looking at or buying depending on the type of or styles you might like to explore.


he had a large input or helped animate the Who framed roger rabbit.

Provide an over view of the persistence for vision documentary watched in class

1/ What are your thoughts on Richard Williams level of perfectionism?
Richard Williams was and probably still is very driven to perfect his craft effectively all the information I could pick up was he had a dream and a world we he wanted to share in the exact way he envisioned it but the complication was this world wasn't structured correctly in a still type medium thus leaving it open to rapid change as Richards mind kept changing and developing as Richard conceived the new ideas which was no good for the development...This is actually something i have just learned how to practice properly myself.
2/ Do you feel it was fair to have his film taken from him ... Why? Under this question there are two perspectives: #1 Warner Bros = The money if you think under the ideals of the business, image e t c Richards was warned at the very beginning if you do not finish it it will belong to us  (WBS) and we will finish it without you or your team Williams didn't deliver so WBS took over and changed it claimed it and killed it.
#2 Richard Williams  As an artist myself and a creator i feel the pain he would have gone through after losing his baby his very own Mona Lisa Smile.


3/ In your opinion, what could have been done differently during the production to ensure the film was completed on time?  Planning Mr Williams Planning,progress reports and stable structure. the amount of changes he has made for the works made things way harder for the team to keep up on the fly. everyone knows he wanted it to be perfect but time was of the essence after WBS was in the picture the person with the most gold makes the rules after all.

# BSA 226

To create clothes duplicate the whole model and move it to either side of the model pick which you wish to start with top or bottom e t c and then use the faces interface with Hold Shift to select many and delete the portion you are not using to narrow your focus and then you can begin modeling your characters clothing.

Requirements for Maya (minimum)

Software
Operating System
  • Microsoft® Windows® 10 Professional, Windows® 8.1 Professional, and Windows® 7 (SP1) operating system
  • Apple® Mac OS® X 10.9.5, 10.10.x, and 10.11.3 operating systems
  • Red Hat® Enterprise Linux® 6.5 WS operating system
  • CentOS 6.5 Linux operating system.
BrowserAutodesk recommends the latest version of the following web browsers for access to online supplemental content:
  • Apple® Safari® web browser
  • Google Chrome™ web browser
  • Microsoft® Internet Explorer® web browser
  • Mozilla® Firefox® web browser
Hardware
CPU64-bit Intel® or AMD® multi-core processor
Graphics HardwareRefer to the Maya Certified Hardware page for a detailed list of recommended systems and graphics cards
RAM4 GB of RAM (8GB recommended)
Disk Space4 GB of free disk space for install
Pointing DeviceThree-button mouse 
Reference located here.
(Autodeskcom, 2018)

Autodeskcom(2018)AutodeskcomRetrieved 21 March, 2018, from https://knowledge.autodesk.com/support/maya/learn-explore/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-Maya-2016.htm


# BSA 226

Today it is rumored we will be making a head for our character this will be an interesting class indeed. Coming soon  

at this stage I am a wee bit behind however I WILL NOT give up.
even should I fail this will not topple me.

Reducing polys: put in a holding loop just off the wrist to be able to reduce the large amount of polys.

this can be done using these or this technique take three edges you really only need to select an edge and delete the unwanted vertices for the hand you will need to try your best to make a small diamond like shape similar to the purple gems found on the PS1 game Crash Bandicoot 2 long and narrowing at the bottom and bold ish at the top leading to a point or edge at both ends. The hand will be covered in these diamond type shapes this will be used to optimize the eventual movement and rigging that will come later.

Memo (concept art for the gluteus helpful). (Do Not put extra loops in unless you REALLY need to)

Sewing on limbs: first thumbs, extrude the closest faces out add an edge loop tools to increase the amount of faces in the model try to get the edges as close to each other as you can you will need to connect the vertices bit by bit for further accuracy in the joining of your two objects you may also have one half of your modeled body up and vanish on you this is because you have made a new object this has merely gone for a walk and will be back upon summoning. 

Mesh-combine of the use the tool icon three spaces on the upper tool bar from the extrude go right and shall see an odd looking box with a small orange box on the inside of it.
You will have to alter the thumb muscle remember to use your own limbs as reference for they are the best reference you can get and they are free.

later on you get into the basic shaping of the hand details e t c
as well as going into the wrist and doing the same with the trying to match the amount of the faces with the reference and or the body model you have previously created

now for the knuckles for good measure with the closure of your modeled hand (later)
depending on how you have done it you may need an extra loop or geometry you will need to aim  for an circular type shape where exactly you want the knuckle, Grab or highlight the all the faces with the hold shift and select the specific faces use the smaller points which should be a blue ish color also try to keep to your quad set up as best you can in  the long run this will help with your render time purely because in the ideas of computer programming all these lines,faces and vertices are all going to have letters and numbers fly through them at the speed of light in order to make this work you are going to want to reduce the time and blockages the system may go though you can also get a mini preview before rendering which at this point I cannot remember (sorry folks)

Try your best to avoid jagged or sharp bits in the model 

remember Geometry and using the curves on your own body as reference is key to a successful build.





Monday, 19 March 2018

# 225 3D Setting key frame and camera

Today there was a mini assignment due un marked i knew this was due soon but i fully forgot due to things like life and its curve balls.

however I am also going to be attending peer tutoring for Maya because i am very far behind and trying to catch up with development and construction.


Camera creation : panels perspective is the default or overall looking system you have when you load into Maya

Load in a camera (manipulable): go to the create tab at the top and smash the camera type button this will be represented by a yellow ish icon in the drop down



S on the key board sets a key frame for the camera remember to change the timer slide first and then move your asset(s) then insert the key frame with S.

To delete a key frame hold shift this will highlight inn red and right click smash delete in the drop down.


Tree content browser and paint effects remember to place adding quads.

Wednesday, 14 March 2018

# 226 lesson Maya

ALWAYS REMEMBER :

set project via windows tab-settings preferences-settings-check 25fps linear centimeters
further note never use Lambert 1 EVER

Quadro m4k  x2 GPU one for rendering and the other for screen
Duel processor?

would be wise to begin modeling in a low poly count i e cube and add the polys later try to as well as using alt and mouse drag to change angle or of course you can use the space bar angle change





to quick change the shape and scale of the object go to the inputs and click on the poly cube and the inputs window should arrive click and drag with the scrolling wheel or middle mouse button thing to change these attributes.





the multi cut or edge loop tool allows you to add specific lines you can use to manipulate points of interest more accurately helps with the final smoothing for more accurate moving body parts use a geo fan input with the multi cut tool adding directional and manipulate able line with they re own face space between the line 1 and 2 be sure to use concept art in the background for reference also the edge loop tool can be used to double your quads.


How to do a layer system near the bottom right of the screen there is an add layer button for use of a blank layer the one next to it

other news one can use the a skill or to mirror the moves you make on one side

# 206

analysis the Matrix scene 1 The scene of Neo's Desk and office space transition into the cellphone (change of his life) Neo's lif...