Wednesday, 14 February 2018

# BSA 225,226,3D character Development Idea 225 + 226 Bob First look

Adventures of Bob.

Original inspiration for Bob
The name bob was sourced from the beta version of character creation interface before human became the default name. There was Bob,Jane,Joe,Anne.



Reference Image sourced from google images below.
 https://www.google.co.nz/search?rlz=1C1GCEA_enNZ784NZ784&biw=1920&bih=949&tbm=isch&sa=1&ei=qPWFWpXmOMj28AXu1LfQCA&q=Ark+survival+evolved+character+creation&oq=Ark+survival+evolved+character+creation&gs_l=psy-ab.3..0l3j0i24k1l6.94389.100491.0.102698.19.14.0.5.5.0.217.2855.0j3j11.14.0....0...1c.1.64.psy-ab..0.19.2868...0i67k1j0i8i30k1j0i30k1.0.4PgIa3REXjc#imgrc=ZcmNOVQHr38SiM:

other concepts for Bob



The story i have created under the ideas of series or episodic Ark life or lives.


Bob character traits:
1/partly insane
2/high energy with a calming aura
3/Very strong due the extreme amount of time being on the Island alone coupled with Trait 1 and 2
4/Bobs left eye is heavily wondering and giving the impression of sentience however this appears to allow him extra sensory perception within the surrounding area.
5/ Built like a tank similar to the default character setting in the actual game
6/Slight differences to the default character
7/Will need to be darker skin due to the nature of living on an island (bronze ish ).

The story of Bob
Bob is approximately 100 kgs by 5 foot 8 inches one of the remaining survivors of the island built heavily and consisting mostly of muscle. Bob has spent much of his time alone on this island depicting the possibility of potential madness suffering in part from from many things including the lack of social interaction using primitive tools he has managed to survive all of the threats and obstacles he has faced. living in a cave he has yet to go further into due to the unforgiving nature of the island bob as of yet struggles to maintain a campfire or fire as a general goal thus he has been living on some of the local berries found near his cave.Bob is struggling to create fire this will be his main task during the development stages.

overall look i would like to achieve after my time at SIT or during if possible.



take in consideration the lighting,hue,shadows/ all three plus from object darkest being Umbra second darkest Penumbra the lightest being Antumbrambra
usually there MAY be the two penumbra on either side of the umbra.

Light can be broken down into several components starting with:
direct Light coming from the source/sources leading to the specular reflection then enter the multi directional diffuse reflection can also be picked up from other sources i shall nick name the bounce light type

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