Tuesday, 27 March 2018

# BSA 225, Unwrapping.

Textures


source images; add your image to source images file.

UV unwrapping in the upper tool bar there will be a set of green ish tools with a checkered square this will allow you to see the unwrapping system if you hit the other checkered box within this system it will show you where your unwrapped object surfaces are. 


up the top change the modeling bar to rendering and you will find texturing 8th from the file tab open this tab and go for the create PSD network and choose the color option make sure you tick the open photoshop box while in photo shop

 

then photo shop will open automatically and bring up your UV snapshot with the  brush this will allow you to alter the texture apply your texture concept  in file place linked BAM you will be taken into source images to go from PSD save as out to a Targa file and then return to Maya in the attribute editor click on the blinn or lambert default you have chosen right click on the color bar and select the break connection and then Maya should restore it use able then click on the checkered box and select your texture.


Wednesday, 21 March 2018

Richard Williams


Richard Williams known for The Animators survival book which is worth looking at or buying depending on the type of or styles you might like to explore.


he had a large input or helped animate the Who framed roger rabbit.

Provide an over view of the persistence for vision documentary watched in class

1/ What are your thoughts on Richard Williams level of perfectionism?
Richard Williams was and probably still is very driven to perfect his craft effectively all the information I could pick up was he had a dream and a world we he wanted to share in the exact way he envisioned it but the complication was this world wasn't structured correctly in a still type medium thus leaving it open to rapid change as Richards mind kept changing and developing as Richard conceived the new ideas which was no good for the development...This is actually something i have just learned how to practice properly myself.
2/ Do you feel it was fair to have his film taken from him ... Why? Under this question there are two perspectives: #1 Warner Bros = The money if you think under the ideals of the business, image e t c Richards was warned at the very beginning if you do not finish it it will belong to us  (WBS) and we will finish it without you or your team Williams didn't deliver so WBS took over and changed it claimed it and killed it.
#2 Richard Williams  As an artist myself and a creator i feel the pain he would have gone through after losing his baby his very own Mona Lisa Smile.


3/ In your opinion, what could have been done differently during the production to ensure the film was completed on time?  Planning Mr Williams Planning,progress reports and stable structure. the amount of changes he has made for the works made things way harder for the team to keep up on the fly. everyone knows he wanted it to be perfect but time was of the essence after WBS was in the picture the person with the most gold makes the rules after all.

# BSA 226

To create clothes duplicate the whole model and move it to either side of the model pick which you wish to start with top or bottom e t c and then use the faces interface with Hold Shift to select many and delete the portion you are not using to narrow your focus and then you can begin modeling your characters clothing.

Requirements for Maya (minimum)

Software
Operating System
  • Microsoft® Windows® 10 Professional, Windows® 8.1 Professional, and Windows® 7 (SP1) operating system
  • Apple® Mac OS® X 10.9.5, 10.10.x, and 10.11.3 operating systems
  • Red Hat® Enterprise Linux® 6.5 WS operating system
  • CentOS 6.5 Linux operating system.
BrowserAutodesk recommends the latest version of the following web browsers for access to online supplemental content:
  • Apple® Safari® web browser
  • Google Chrome™ web browser
  • Microsoft® Internet Explorer® web browser
  • Mozilla® Firefox® web browser
Hardware
CPU64-bit Intel® or AMD® multi-core processor
Graphics HardwareRefer to the Maya Certified Hardware page for a detailed list of recommended systems and graphics cards
RAM4 GB of RAM (8GB recommended)
Disk Space4 GB of free disk space for install
Pointing DeviceThree-button mouse 
Reference located here.
(Autodeskcom, 2018)

Autodeskcom(2018)AutodeskcomRetrieved 21 March, 2018, from https://knowledge.autodesk.com/support/maya/learn-explore/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-Maya-2016.htm


# BSA 226

Today it is rumored we will be making a head for our character this will be an interesting class indeed. Coming soon  

at this stage I am a wee bit behind however I WILL NOT give up.
even should I fail this will not topple me.

Reducing polys: put in a holding loop just off the wrist to be able to reduce the large amount of polys.

this can be done using these or this technique take three edges you really only need to select an edge and delete the unwanted vertices for the hand you will need to try your best to make a small diamond like shape similar to the purple gems found on the PS1 game Crash Bandicoot 2 long and narrowing at the bottom and bold ish at the top leading to a point or edge at both ends. The hand will be covered in these diamond type shapes this will be used to optimize the eventual movement and rigging that will come later.

Memo (concept art for the gluteus helpful). (Do Not put extra loops in unless you REALLY need to)

Sewing on limbs: first thumbs, extrude the closest faces out add an edge loop tools to increase the amount of faces in the model try to get the edges as close to each other as you can you will need to connect the vertices bit by bit for further accuracy in the joining of your two objects you may also have one half of your modeled body up and vanish on you this is because you have made a new object this has merely gone for a walk and will be back upon summoning. 

Mesh-combine of the use the tool icon three spaces on the upper tool bar from the extrude go right and shall see an odd looking box with a small orange box on the inside of it.
You will have to alter the thumb muscle remember to use your own limbs as reference for they are the best reference you can get and they are free.

later on you get into the basic shaping of the hand details e t c
as well as going into the wrist and doing the same with the trying to match the amount of the faces with the reference and or the body model you have previously created

now for the knuckles for good measure with the closure of your modeled hand (later)
depending on how you have done it you may need an extra loop or geometry you will need to aim  for an circular type shape where exactly you want the knuckle, Grab or highlight the all the faces with the hold shift and select the specific faces use the smaller points which should be a blue ish color also try to keep to your quad set up as best you can in  the long run this will help with your render time purely because in the ideas of computer programming all these lines,faces and vertices are all going to have letters and numbers fly through them at the speed of light in order to make this work you are going to want to reduce the time and blockages the system may go though you can also get a mini preview before rendering which at this point I cannot remember (sorry folks)

Try your best to avoid jagged or sharp bits in the model 

remember Geometry and using the curves on your own body as reference is key to a successful build.





Monday, 19 March 2018

# 225 3D Setting key frame and camera

Today there was a mini assignment due un marked i knew this was due soon but i fully forgot due to things like life and its curve balls.

however I am also going to be attending peer tutoring for Maya because i am very far behind and trying to catch up with development and construction.


Camera creation : panels perspective is the default or overall looking system you have when you load into Maya

Load in a camera (manipulable): go to the create tab at the top and smash the camera type button this will be represented by a yellow ish icon in the drop down



S on the key board sets a key frame for the camera remember to change the timer slide first and then move your asset(s) then insert the key frame with S.

To delete a key frame hold shift this will highlight inn red and right click smash delete in the drop down.


Tree content browser and paint effects remember to place adding quads.

Wednesday, 14 March 2018

# 226 lesson Maya

ALWAYS REMEMBER :

set project via windows tab-settings preferences-settings-check 25fps linear centimeters
further note never use Lambert 1 EVER

Quadro m4k  x2 GPU one for rendering and the other for screen
Duel processor?

would be wise to begin modeling in a low poly count i e cube and add the polys later try to as well as using alt and mouse drag to change angle or of course you can use the space bar angle change





to quick change the shape and scale of the object go to the inputs and click on the poly cube and the inputs window should arrive click and drag with the scrolling wheel or middle mouse button thing to change these attributes.





the multi cut or edge loop tool allows you to add specific lines you can use to manipulate points of interest more accurately helps with the final smoothing for more accurate moving body parts use a geo fan input with the multi cut tool adding directional and manipulate able line with they re own face space between the line 1 and 2 be sure to use concept art in the background for reference also the edge loop tool can be used to double your quads.


How to do a layer system near the bottom right of the screen there is an add layer button for use of a blank layer the one next to it

other news one can use the a skill or to mirror the moves you make on one side

Alfred Hitchcock's Psycho

Ladies and gentle men we have the shower scene


Director Alfred Hitchcock 1960

Alfred's intention with this scene mostly it was depicted to be a ''stab''  at the Hollywood industry and the changes in pop culture.?

What is the importance of the scene to the story? is supposed to depict the characters release from her existing guilt or relief  and then using the slasher to prove in life you may never truly escape your fate or if your religious sins

What techniques were used to convey intended meaning? Mr Hitchcock used a heap of jump cuts purposefully to jar the audience as the traumatic experience the character was going through. 

# 226 front and side input sys in Maya

Begin with a box move it to the center area of the reference previously disgusted in the other post mock in the general shape of the reference you have created try to match the box up with the core of your character (try to keep your poly very low)

delete or remove half of the box using the face mode then duplicate special check your geometry status by the time you have matched up your box you should around 3-5 faces up and down on both sides (size of character dependent) caution soft selection maybe active if your object is freaking out.
Scale X1.000 Y1.000  Z-1.000

grease pencil is found in the tool bar looking like a little pen or pencil colored light blue ish 

Geometry = polygons kind of

for the in general waist line it may be helpful to add an extra edge loop with the multi cut tool push and pull push and pull the body remember to use the basic shapes we consist of like for example the groin will be an inverted cone or triangle like shape for creating the legs you may need to use a fan looking geography for the legs and arms pull the inner face out and down until this matches the basic shape of the legs and hips do not forget you may only need upto 2-3 extrusions to get the fan looking geo The Vertex interface will be very helpful for the creation of this or these models. 

As you go into the legs you will need use the little widget resembling the of or on icon we all know this will convert the face or symmetry you are to world and this will allow you go straight down form where you are
Also you may need to get down and dirty with a lot of the little corners and edges because they will try to do they're usual stuff also 3 will smooth up your existing model or object remember if your model is humanoid the muscle structure is the easiest thing for you refer to while modeling if your character is not fully human then the muscle structure is up to you to decide as always
carrying on stop your extrusion at the knees purely for the use of the V fan type set up like the hip structure mentioned above and then repeat the cut or edge loop process previously mentioned (the fan will help deform the moving parts later
Volume Volume Volume try to think in the ideas of human biology and curves shapes.

for the arms you will probably need a bat wing like shape extruded from the inner face again the vertex tool will be easier manual reshaping will be required. your body is your best resource or reference

Feet use the face tool or interface to extrude the bottom face of the ankle area or place
and for the ankle extrude the faces in and pull the ankle bit out this is all just to acquire the correct volumes for your general shape as too create the volume of the muscles and other details use the edge tool to input vertex you can manipulate to create more human like volumes insert the edge loops carefully you will also need these inserts (edge loops) for the legs all these more touchy details will need the edge loop tool and fine detail concentration for the neck you will need only 1 bat wing type input and the other volume based inputs to further detail your characters shape correct e t c organic curve analysis and replication again use your body to do this EVERYTHING MUST stay in quad or squares also you can cut in the shapes you require for fine details like breasts or pecks i shall get into toes when i get there.

you can also use these techniques to kick in and out most of your lines but please do be very careful try not to and up with triangles or anything other than square or quad based shapes for easier rendering and less of a major head ache later.

The Muscle shapes are the key to creation of the asset. 

Tuesday, 13 March 2018

# BVA 142

raw stuff
and In Design
crtl + and minus - zoom

Ctrl Zero (0) to fit too screen

the first and second eye dropper tools are white balance
the next tool being targeted adjustment
further left you will find the legendary crop tool from way back this is more or less self explanatory

And further right is the straighten tool
and then of course there is the ultimate tool named the transform tool

quick mention of the next couple of tools are self explanatory kind of : spot removal tool and the red eye removal tool
and then the adjustment brush tool. K is the shortcut for this tool

 most tools will have a shortcut visible if you hover over the tool or tool tab.


In design tips

create a new page both this and photoshop are similar in the structure of the program Adobe's usual interface(s)
if you ruin your workspace  go into the window tab and go for the workspace in the drop down reset essentials bam good to go.


for the term facing pages go to file doco set up and un-tick the facing pages or of course leave it ticked and carry on with your mission


Text tool will look like a small capital T similar to what you see here.
 should you munt your text box with extra text that has gone bye there should be a little red plus bottom right corner this will allow you to place the rest of your hidden or "lost" text and it shall allow you to re-locate your overflowing text In design does seem to have a smart ish encoding to the program kind of simulating a primitive form of common sense.


also you can use the same little box when it is white to create text boxes this will allow err text bleeding i guess might be the term but don't quote me on the terms I use (sorry) anyway this means you can write in the first box and as this grows larger it will shift or spread to the other boxes you have placed, right click on the first box you have placed hopefully using the technique i have just mentioned WITH the text box tool in use click on the first box right click and click on the fill place holder text this will fill all the boxes beginning box and the others with seeming Latin maybe the bible i am not sure i never studied Latin might take it up later see if i am correct.
also you can use the rectangle tool to create a box and drag and drop an image into this place.

Monday, 12 March 2018

# 225

How to things

inserting a key frame = find a spot on your timeline and access the attribute editor tab right click the translate tab and set key.

Inserting a basic asset Windows tab found at the top of your screen-general editors-content browser select asset and the right click on your selection and hit the import option.


Selecting many faces at once= click one and then shift double click the other.


Adding color to specific faces click and hold the right mouse button go to the bottom you will find the assign material if you have imported a texture you will find the new material/favorite/existing texture

Rigging= in the top left hand corner you will have a drop down box usually having modeling in the box or rectangle change this to rigging and then your tool system will change near the windows option you will find skeleton use this tool to create a quick rig type thing WITH the object captured IN object mode then go through the rigging steps mentioned above and hit auto rig may take a tick but this will set up basic control systems to use to manipulate the object.




 inserting reference image= for a starter use the plane tool and in the width and height max them out in to the size of the grid being 24.000 by 24.000 use the E button on the keyboard to rotate the plane hold J to increment rotate and then use Ctrl D to duplicate the object and E again to rotate the other direction so the two plane sit in the middle of each other if you have a reference image on standby for use click on the surface you want that specific reference and hold the right mouse button down in the same way you add color like mentioned above however one use the Assign new material and hopefully you know where your image is.

Don't forget to name the surfaces the same or similar to the references you intend to use otherwise you will have to use the Ctrl Z and then repeat the above step.

Tuesday, 6 March 2018

All tutors

During Week three i had caught the cold floating around Invercargill so there will missing content
my apologies for the inconvenience folks
Kind Regards
Theo 

Sunday, 4 March 2018

# 206 Dogme Task

Dogme 95 movement




Summary

Dogme 95 was a film making movement started in 1995 by the Danish directors Lars von Trier and Thomas Vinterberg, who created the "Dogme 95 Manifesto" and the "Vows of Chastity" (Danish: kyskhedsløfter). These were rules to create film making based on the traditional values of story, acting, and theme, and excluding the use of elaborate special effects or technology. It was an attempt to take back power for the director as artist, as opposed to the studio.They were later joined by fellow Danish directors Kristian Levring and Søren Kragh-Jacobsen, forming the Dogme 95 Collective or the Dogme Brethren

When it Ended in 2005

do you feel that imposed set of rules on film making would help in making a more ''pure'' film that improves the focus on story and character? the focus would then be solely on the actors or characters and the story development. the idea was to take w nice long wholesome stab at the Hollywood expectancy of ''great'' movies.

# 206

analysis the Matrix scene 1 The scene of Neo's Desk and office space transition into the cellphone (change of his life) Neo's lif...