Tuesday, 27 February 2018

# BVA 142 Assignments notes

Proposal A3
Gloss/sticky/matte
Theme Alternate Southland
Proposal.
500-700 words

To Include:
1/clearly define research question/theme and how it will be communicated
2/ Discuss key words bu other artists (3 at least) and explain how their work is relevant to proposed project and how they achieved results.
3/Discuss intended medium and software,hardware, and materials required.
4/Further research, tests and experiments to be conducted
5/ intended results and final output of body of work discussed.


Delivery required typed between 500 and 700 words in Microsoft Word Doc

Deadline : 29th March 2018 5pm.

worth 10% 

Final comment

Good times.  

 

 

Sunday, 25 February 2018

# 206 Comedic Task

Examples of funny stuff from my past



Scary movie 1 or 2



https://www.youtube.com/watch?v=ei3WdvTkkCQ
Break down
It was about the same time as the American pie Movies rise to fame and Scary movie was taking the micky of the way the older horror films were made just a friendly stab at Hollywood's take on scary and I knew that which is why i found this a funny franchise to dabble in.

American Pie franchise



 https://www.youtube.com/watch?v=iUZ3Yxok6N8

Team America

 https://www.youtube.com/watch?v=UJhrAFMp_Og&t=9s
to be honest at first i thought it was thunder birds until i saw it its just really unusual and i enjoyed the way they made the movie taking more little stabs at Hollywood esk and the American personality stereotype. 

I also grew up on Mr Bean so here is one
Breakdown
I was very young and was my introduction to Rowan Atkinson so I loved them the episodes not the movies they aren't so great.



https://www.youtube.com/watch?v=P--YO_QgUAY



# 206 class 2

MO Cap

Digital version of Rotoscoping.

Waking life

and Scanner Darkly

Are both very trippy looking and a little bit jarring.


Don't touch me was the scariest thing I have ever seen probably great for 1989 though


Peter Gabriel's Steam was a something to behold also https://www.youtube.com/watch?v=Qt87bLX7m_o

And then we hit the games

Video games has the for example the or GTA 3 and
Vice City. https://www.youtube.com/watch?v=YmYPkQUO_SQ
Last of us
 https://www.youtube.com/watch?v=aDVSnaWc5HU

Films is up next Sinbad beyond the Veil of Mist, Final fantasy Spirits Within,Polar Express.including The Lord of The Rings e t c

Uncanny Valley

A theory by Roboticist Masahiro Mori observes that when robots of humans or trying simulate life if you find yourself creeped out this is described as the Uncanny Valley theory

like Sophia creeps me out a little Task 1
1/ https://www.youtube.com/watch?v=dMrX08PxUNY

2/Heavy rain early 2000 Ps3 game Mo Cap
 https://www.youtube.com/results?search_query=heavy+rain+behind+the+scenes

Also there appears to be an industry for these life like sex bots I'm not sure how wheather they used motion capture for these but still Uncanny type sensations exist.
3/https://www.youtube.com/watch?v=umdj7rUlHqs

4/Fahrenheit Ps3 Mo Cap
https://www.youtube.com/watch?v=MQ_fNSl7sAw

  Scary stuff if you thing about it in the long term are we looking at the idea of Androids as a thing already???

Thursday, 22 February 2018

# 225,226 Muscles and Bones

Anatomy construction and manipulation


in class 226 we discussed the use age and manipulation the body actually goes through as we walk talk and interact
1/Bobs very first skeleton.





Rachel gave me a great tip for the man movement i usually pop in the genital area later in the drawing process this we addition helped me space his legs a heap better



















Physical body
Posermanics
I l    I heavily recommend posemaniacs.com for certain poses you would like to test or trial.








gf

Wednesday, 21 February 2018

# BSA 202 Soundscape

Today we made a minor soundscape (make a picture in the mind of the audience with sound) because from time to time my darker sense of humor can grip my creativity i could have easily done a very long scape just as by playing around i would have made it way more sinister but the other sounds are broken at this stage and would have blown the listeners ears to bits.


Either way i am stoked with the little envisioning of a horrific crash caused by sudden lightening strikes i was giggling through out. however i know i still have a lot of tricks to learn as of yet here is snap shot of the scape.

 

yeh cant wait to continue these classes.

Tuesday, 20 February 2018

# 225,226

Today we took a stab at 3D modeling a candle this is the candle stick or holder I had made in maya today which was a horror scene or gothic type outcome well experiments have the ups and downs of an elevator.
  
otherwise after trying to teach my brain to handle the format with G we used to repeat the previous tool at this stage it was extrude and using the outer most boxes i could uniformly scale up and down the selected face or faces after asking for a little help from Vaughn and changing the way my brain was trying to receive the information i managed to come trough with a better version of the candle.

  

a little bit better but still not the same as the picture in the back.
however i still learnt a heap in this class alone.

# Audio 1

So far we have watched a few documentaries on sound and the most famous composers of the few centuries been and gone and how the effect of a good composer or sound track can either ruin a film or animation or of course can make it the recognition it deserves.
P.S Pro Tools uses I locks or dongles for licence theft restrictions, good on ya Pro tools thumbs up.

How to pro tools Tips spot and slip modes
Slip will allow free form slip along the row or track line.
Here is a shot of the interface with an imported sound of rain


I cannot wait for more awesome lessons on this wee tool interface for sound generation and other variations of sound in puts for future references to return too
File,Import,(sound file),Add,New Track,done.
At 5 or 10 seconds add some Thunder.

Fade in and out if you hover over the name of the track in the left ish corner you will notice the courser change to a little square consisting of a grey and white this is the fade type thing

Now cross fades in the file drop down in the top left corner you will find the at the very bottom a Fades bar if you don't have a audio file issue you will get this. 

# 225,226 Ideas for scene of 1 min for 225

1 Cave setting trying to create fire from his knowledge of his "previous life" " Bear Grilles esk"
2 small Island trying to fish
3 The snake attacks from the bush
4

# 225,226 Day 3 Year 2 BSA 225

Set project the cup and the bridge.
the up has been smoothed by hitting the number 3






Keyboard shortcuts for move, scale and rotate are Q W E R.

example of the extrude tool.
this will be the warp version of the archway above using the extrude tool.














using the space bar you can quickly change view of the object by hovering over the screen of your choice and hitting space.



in other news i must look at this to fix my mistake.

https://www.youtube.com/watch?v=PI6UVsxGVI0

Sunday, 18 February 2018

# BSA 206 Task 2

scenes that stuck with me that had an emotional response of the sad  or weepy nature from me childhood i have two examples
 1/mufassaz death scene still to this day has a soft spot in my heart.\
https://www.youtube.com/watch?v=tBIDvdlpHlk

2/The destruction or death of weebo from flubber
https://www.youtube.com/watch?v=Ws8IjKpYcgQ

The Red Wedding/ https://www.youtube.com/watch?v=-rgDvP39Lqw



Providing two scenes from now that I at least didn't like very much got me a little cringe
1/ Sanza Stark and Ramsey Bolten's wedding night.

2/The beheading Of Edard Stark when he was so close to the truth.
 https://www.youtube.com/watch?v=PW6wfXPeJTw

3/the character jofree was just yuck all round
https://www.
3/the reveal of Monstro the whale.
https://www.youtube.com/watch?v=wUCiCY5Ud2syoutube.com/watch?v=IzukIA7qU9Y

# 206 Day 1 206 Task 1

Provide own analysis of the aspects of form in the opening sequence of back to the future and address the following.



What does the scene tell us about the narrative?
The scene depicts the Doc characters obsession with time including his deep attention to detail with the way all the clocks are in a line and set on the same system, however this also depicts his absence from his residence little bits and bobs MIA and gives us brief insight to the importance his work including the fact he may be a genius however he has failed to maintain his machines and other structures like empty the dogs bowl e t c.https://www.youtube.com/watch?v=3isQI0nXQRE
one of the other things i would like to mention is I automatically related the clock scene to the scene introducing Geptto from Pinocchio https://www.youtube.com/watch?v=q4KKT6t2_wc
 



some of this scene also suggests more of the story which with out spoiling i am sure will unfold further on in the film.



a ''little'' bit of foreshadowing going on in this scene.


What does mise-en-scene inform us about the characters?
for a start the main character is depicted as a musician before we even see his face.
and the Doc character is clearly inventive and creative having a prototype robotic arm to feed his dog Eisenstein
But this also depicts the fact that something is quickly going come to the surface about time and something dangerous using the television to represent the missing plutonium which is revealed later as to why and whom
and the fact Doc is not in the room and Martin has been hanging out with the doc quite a bit knowing where the door key is and the is e t c.




How does the camera work, editing and sound support the story?
In the first about minute of shooting they used a single shot for the clocks also the clocks ensure you know this has something to do time maybe even order.
heaps of the Doc character background and littler details such as the manor burning down  e t c.


Conclusion being i have to watch this again now that i am a lot older.

# BSA 206 Day 1

Today we have begin the class BSA 206 Screen Arts/ History with Vaughn Millar
i usually enjoy this class and learn many different things about the origin of motifs and demographic
especially modern tributes to older films including Nosferatu with the legendary creepy shadow over the door
Image result for nosferatu

images sourced from google images.
Image result for nosferatu



Director F.W Murnau

What should a scene do?
 1/Move the story forward and character arch
2/set up next scene.

Thursday, 15 February 2018

# 225,226 We are all basic shapes



if you boil us all down we are merely basic shapes mashed, smashed, polished and rendered
these are a few little short ideas slapped up in basic shapes.

Wednesday, 14 February 2018

# BSA 225,226,3D character Development Idea 225 + 226 Bob First look

Adventures of Bob.

Original inspiration for Bob
The name bob was sourced from the beta version of character creation interface before human became the default name. There was Bob,Jane,Joe,Anne.



Reference Image sourced from google images below.
 https://www.google.co.nz/search?rlz=1C1GCEA_enNZ784NZ784&biw=1920&bih=949&tbm=isch&sa=1&ei=qPWFWpXmOMj28AXu1LfQCA&q=Ark+survival+evolved+character+creation&oq=Ark+survival+evolved+character+creation&gs_l=psy-ab.3..0l3j0i24k1l6.94389.100491.0.102698.19.14.0.5.5.0.217.2855.0j3j11.14.0....0...1c.1.64.psy-ab..0.19.2868...0i67k1j0i8i30k1j0i30k1.0.4PgIa3REXjc#imgrc=ZcmNOVQHr38SiM:

other concepts for Bob



The story i have created under the ideas of series or episodic Ark life or lives.


Bob character traits:
1/partly insane
2/high energy with a calming aura
3/Very strong due the extreme amount of time being on the Island alone coupled with Trait 1 and 2
4/Bobs left eye is heavily wondering and giving the impression of sentience however this appears to allow him extra sensory perception within the surrounding area.
5/ Built like a tank similar to the default character setting in the actual game
6/Slight differences to the default character
7/Will need to be darker skin due to the nature of living on an island (bronze ish ).

The story of Bob
Bob is approximately 100 kgs by 5 foot 8 inches one of the remaining survivors of the island built heavily and consisting mostly of muscle. Bob has spent much of his time alone on this island depicting the possibility of potential madness suffering in part from from many things including the lack of social interaction using primitive tools he has managed to survive all of the threats and obstacles he has faced. living in a cave he has yet to go further into due to the unforgiving nature of the island bob as of yet struggles to maintain a campfire or fire as a general goal thus he has been living on some of the local berries found near his cave.Bob is struggling to create fire this will be his main task during the development stages.

overall look i would like to achieve after my time at SIT or during if possible.



take in consideration the lighting,hue,shadows/ all three plus from object darkest being Umbra second darkest Penumbra the lightest being Antumbrambra
usually there MAY be the two penumbra on either side of the umbra.

Light can be broken down into several components starting with:
direct Light coming from the source/sources leading to the specular reflection then enter the multi directional diffuse reflection can also be picked up from other sources i shall nick name the bounce light type

# BSA 225,226 Day 1

Today we have had gone through the housekeeping steps and been informed about the need for time management we will need to practice as well as file cleanliness and management
 I shall refer to one of my previous posts based on bob titled 3D character Development 

Light sources have variants there is direct light which courses the specular reflection which is the reflection of the direct  and the defuse light is found on a surface that has bounced from another source or bounce surface

Bob character traits:
1/partly insane
2/high energy with a calming aura
3/Very strong due the extreme amount of time being on the Island alone coupled with Trait 1 and 2
4/Bobs left eye is heavily wondering and giving the impression of sentience however this appears to allow him extra sensory perception within the surrounding area.
5/ Built like a tank similar to the default character setting in the actual game
6/Slight differences to the default character
7/Will need to be darker skin due to the nature of living on an island (bronze ish ).

The story of Bob
Bob is approximately 100 kgs by 5 foot 8 inches one of the remaining survivors of the island built heavily and consisting mostly of muscle. Bob has spent much of his time alone on this island depicting the possibility of potential madness suffering in part from from many things including the lack of social interaction using primitive tools he has managed to survive all of the threats and obstacles he has faced. living in a cave he has yet to go further into due to the unforgiving nature of the island bob as of yet struggles to maintain a campfire or fire as a general goal thus he has been living on some of the local berries found near his cave.

The story i will use for bob due to time i will make it short and simple (TBC)
Resources to look into :
Art station/ create profile/portfolio
Cg society

Tuesday, 13 February 2018

# 225,226 Day 2 Year 2 2018 BSA 225

Started class with Vaughn Millar
Began testing and working on MAYA a 3D programme SIT use to generate or create 3D structures or characters
roll on 2018
good to be back.

Monday, 12 February 2018

# Ark,Surviving the Ark (TBC)

Ok so here goes a legendary brain fart from yours truly


For a start Character list:
Survivor:
Bob - The Island
Jane TBC
Anne TBC
Joe TBC
And four +
Other survivors to assist with story progression and character development
+ Story twist singular or more (in progress)


Bob character traits:
1/partly insane
2/high energy with a calming aura
3/Very strong due the extreme amount of time being on the Island alone coupled with Trait 1 and 2
4/Bobs left eye is heavily wondering and giving the impression of sentience however this appears to allow him extra sensory perception within the surrounding area.
5/ Built like a tank similar to the default character setting in the actual game
6/Slight differences to the default character
7/Will need to be darker skin due to the nature of living on an island (bronze ish ).


Story base =
5 consisting of 3 male 2 female youngest being 19 years of age. These survivors arrive on the shores of the Island map near each other (maybe a couple KMs apart) and eventually meet up with each other and try to survive together and figure out what  is going on here all the while they are being watched a strange and fast moving creature.

Feeling threatened they vote to stay together and move to a seemingly safer place walking and stopping as night falls. Eventually they stumble across a worn patch of  grass appearing to have been walked through at some point recently noticing the path leading into the forest they have been avoiding this whole time the group again turns to vote on whether to go and have a look to see what is at the end of this "path".
The group come to the conclusion they are beginning to starve and the nights are getting colder so they choose to investigate this path and where it may lead.

Cautiously traversing the wilderness of the forest, never leaving the path they become chased by a group of  Compsognathus following this ominous path at a high speed screaming in panic they stumble across a large and old looking building flying in the open door not thinking about the possibilities of other dangers.
They have all made it inside however not noticing fast enough there is only a single set of two torches on the wall and a long dark hallway ahead. Feeling cold they pull a single torch off the wall and light the dry leaves found on the floor and try to cuddle the small amount of fire they have acquired waiting until dawn they rest in the cold stone room of the large ruin.
resting against a wall Bella the blonde green eyed survivor mentions seriously "I am 90 percent sure that we were just chased by a large group huge of lizards?".
"If I am correct in guessing that was no normal group of lizard" Chello the short haired also blonde but brown eyed survivor mentioned cautiously the group gaze at him confused, Anetta the short haired and hazel eyed female in lying in the middle of the room "I am 100 percent sure they were Compys of the Dinosaur type lizard","My brother loved Dinosaurs" as she quietly gazes at the moss on the roof. Collin, brown short hair,brown eyed with glasses assessing the seemingly endless corridor near them mentions"Guys there is very unpleasant odor coming from this large dark hallway.""try not to lose one of those torches because we are going to need one","If we are going further through what could be a maze down there". The group move slightly closer to each other. with know windows the days and nights came and left in a flash before they knew it they are starting to starve in the dark abyss of the corridor.Chello leaps to his feet" I'm going down there", marches toward the two torches , "gimme that torch",he begins to walk toward the arch way"who's coming?" the rest of the group stand up weakly and fall in behind him walking into the dark.
The group find a door and bash on it and wiggle the door handle in hopes that it suddenly opens, Anetta stands in the back watching until she just barely notices another door a few feet from them just out of the light taking a few steps closer "Guys!","look,another door" the group splits and the females move to Anetta's door and try the same method thrashing on the door and aggravating the other door handle.The quietest of the group speaks up "Hey folks is that light on the wall down there?","I think there may be a corner as well?" Chello pats the quiet,dark long haired,brown eyed chap on the back "well done dude"Chello congratulated, "You may have found a way out of this tomb". the team rush toward the light and take a left at the corner to find another door with light coming from underneath it gasping with hope of an exit the group pile through the door not knowing it was unlocked landing on the floor and using each other to cushion the fall as they trip and plummet to the ground with a thud and "oofff" from Chello,Anetta,Collin,Bella  a mini symphony of collisions takes place as the door flings open.The quiet one strolls over the group finding the elephant sized hole in the wall of the new room they have just discovered leading outside.
The quiet guy glances over the room as dust skips all over lighting everything in a warming orange light the room making it a little harder to see all the details to be seen.The quiet one mutters to himself under his breath "So this is where the smell is coming from, and this must have happened a little while ago".
The rest of the group find they re feet and stand up slowly "Holy shit" Chello calmly mutters as he marvels at the room and the huge hole in the wall.The group spreads out. Collin pipes up "hey guys I think I found who the hole in the wall belongs to" a stun silence washes over the group as they approach Collin and analyse the situation (T Rex footprint) stained red by the person whom was crushed by the huge foot "These prints are fully massive"Chello begins to shake.


# 206

analysis the Matrix scene 1 The scene of Neo's Desk and office space transition into the cellphone (change of his life) Neo's lif...