Sunday, 18 February 2018

# 206 Day 1 206 Task 1

Provide own analysis of the aspects of form in the opening sequence of back to the future and address the following.



What does the scene tell us about the narrative?
The scene depicts the Doc characters obsession with time including his deep attention to detail with the way all the clocks are in a line and set on the same system, however this also depicts his absence from his residence little bits and bobs MIA and gives us brief insight to the importance his work including the fact he may be a genius however he has failed to maintain his machines and other structures like empty the dogs bowl e t c.https://www.youtube.com/watch?v=3isQI0nXQRE
one of the other things i would like to mention is I automatically related the clock scene to the scene introducing Geptto from Pinocchio https://www.youtube.com/watch?v=q4KKT6t2_wc
 



some of this scene also suggests more of the story which with out spoiling i am sure will unfold further on in the film.



a ''little'' bit of foreshadowing going on in this scene.


What does mise-en-scene inform us about the characters?
for a start the main character is depicted as a musician before we even see his face.
and the Doc character is clearly inventive and creative having a prototype robotic arm to feed his dog Eisenstein
But this also depicts the fact that something is quickly going come to the surface about time and something dangerous using the television to represent the missing plutonium which is revealed later as to why and whom
and the fact Doc is not in the room and Martin has been hanging out with the doc quite a bit knowing where the door key is and the is e t c.




How does the camera work, editing and sound support the story?
In the first about minute of shooting they used a single shot for the clocks also the clocks ensure you know this has something to do time maybe even order.
heaps of the Doc character background and littler details such as the manor burning down  e t c.


Conclusion being i have to watch this again now that i am a lot older.

# BSA 206 Day 1

Today we have begin the class BSA 206 Screen Arts/ History with Vaughn Millar
i usually enjoy this class and learn many different things about the origin of motifs and demographic
especially modern tributes to older films including Nosferatu with the legendary creepy shadow over the door
Image result for nosferatu

images sourced from google images.
Image result for nosferatu



Director F.W Murnau

What should a scene do?
 1/Move the story forward and character arch
2/set up next scene.

Thursday, 15 February 2018

# 225,226 We are all basic shapes



if you boil us all down we are merely basic shapes mashed, smashed, polished and rendered
these are a few little short ideas slapped up in basic shapes.

Wednesday, 14 February 2018

# BSA 225,226,3D character Development Idea 225 + 226 Bob First look

Adventures of Bob.

Original inspiration for Bob
The name bob was sourced from the beta version of character creation interface before human became the default name. There was Bob,Jane,Joe,Anne.



Reference Image sourced from google images below.
 https://www.google.co.nz/search?rlz=1C1GCEA_enNZ784NZ784&biw=1920&bih=949&tbm=isch&sa=1&ei=qPWFWpXmOMj28AXu1LfQCA&q=Ark+survival+evolved+character+creation&oq=Ark+survival+evolved+character+creation&gs_l=psy-ab.3..0l3j0i24k1l6.94389.100491.0.102698.19.14.0.5.5.0.217.2855.0j3j11.14.0....0...1c.1.64.psy-ab..0.19.2868...0i67k1j0i8i30k1j0i30k1.0.4PgIa3REXjc#imgrc=ZcmNOVQHr38SiM:

other concepts for Bob



The story i have created under the ideas of series or episodic Ark life or lives.


Bob character traits:
1/partly insane
2/high energy with a calming aura
3/Very strong due the extreme amount of time being on the Island alone coupled with Trait 1 and 2
4/Bobs left eye is heavily wondering and giving the impression of sentience however this appears to allow him extra sensory perception within the surrounding area.
5/ Built like a tank similar to the default character setting in the actual game
6/Slight differences to the default character
7/Will need to be darker skin due to the nature of living on an island (bronze ish ).

The story of Bob
Bob is approximately 100 kgs by 5 foot 8 inches one of the remaining survivors of the island built heavily and consisting mostly of muscle. Bob has spent much of his time alone on this island depicting the possibility of potential madness suffering in part from from many things including the lack of social interaction using primitive tools he has managed to survive all of the threats and obstacles he has faced. living in a cave he has yet to go further into due to the unforgiving nature of the island bob as of yet struggles to maintain a campfire or fire as a general goal thus he has been living on some of the local berries found near his cave.Bob is struggling to create fire this will be his main task during the development stages.

overall look i would like to achieve after my time at SIT or during if possible.



take in consideration the lighting,hue,shadows/ all three plus from object darkest being Umbra second darkest Penumbra the lightest being Antumbrambra
usually there MAY be the two penumbra on either side of the umbra.

Light can be broken down into several components starting with:
direct Light coming from the source/sources leading to the specular reflection then enter the multi directional diffuse reflection can also be picked up from other sources i shall nick name the bounce light type

# BSA 225,226 Day 1

Today we have had gone through the housekeeping steps and been informed about the need for time management we will need to practice as well as file cleanliness and management
 I shall refer to one of my previous posts based on bob titled 3D character Development 

Light sources have variants there is direct light which courses the specular reflection which is the reflection of the direct  and the defuse light is found on a surface that has bounced from another source or bounce surface

Bob character traits:
1/partly insane
2/high energy with a calming aura
3/Very strong due the extreme amount of time being on the Island alone coupled with Trait 1 and 2
4/Bobs left eye is heavily wondering and giving the impression of sentience however this appears to allow him extra sensory perception within the surrounding area.
5/ Built like a tank similar to the default character setting in the actual game
6/Slight differences to the default character
7/Will need to be darker skin due to the nature of living on an island (bronze ish ).

The story of Bob
Bob is approximately 100 kgs by 5 foot 8 inches one of the remaining survivors of the island built heavily and consisting mostly of muscle. Bob has spent much of his time alone on this island depicting the possibility of potential madness suffering in part from from many things including the lack of social interaction using primitive tools he has managed to survive all of the threats and obstacles he has faced. living in a cave he has yet to go further into due to the unforgiving nature of the island bob as of yet struggles to maintain a campfire or fire as a general goal thus he has been living on some of the local berries found near his cave.

The story i will use for bob due to time i will make it short and simple (TBC)
Resources to look into :
Art station/ create profile/portfolio
Cg society

Tuesday, 13 February 2018

# 225,226 Day 2 Year 2 2018 BSA 225

Started class with Vaughn Millar
Began testing and working on MAYA a 3D programme SIT use to generate or create 3D structures or characters
roll on 2018
good to be back.

Monday, 12 February 2018

# Ark,Surviving the Ark (TBC)

Ok so here goes a legendary brain fart from yours truly


For a start Character list:
Survivor:
Bob - The Island
Jane TBC
Anne TBC
Joe TBC
And four +
Other survivors to assist with story progression and character development
+ Story twist singular or more (in progress)


Bob character traits:
1/partly insane
2/high energy with a calming aura
3/Very strong due the extreme amount of time being on the Island alone coupled with Trait 1 and 2
4/Bobs left eye is heavily wondering and giving the impression of sentience however this appears to allow him extra sensory perception within the surrounding area.
5/ Built like a tank similar to the default character setting in the actual game
6/Slight differences to the default character
7/Will need to be darker skin due to the nature of living on an island (bronze ish ).


Story base =
5 consisting of 3 male 2 female youngest being 19 years of age. These survivors arrive on the shores of the Island map near each other (maybe a couple KMs apart) and eventually meet up with each other and try to survive together and figure out what  is going on here all the while they are being watched a strange and fast moving creature.

Feeling threatened they vote to stay together and move to a seemingly safer place walking and stopping as night falls. Eventually they stumble across a worn patch of  grass appearing to have been walked through at some point recently noticing the path leading into the forest they have been avoiding this whole time the group again turns to vote on whether to go and have a look to see what is at the end of this "path".
The group come to the conclusion they are beginning to starve and the nights are getting colder so they choose to investigate this path and where it may lead.

Cautiously traversing the wilderness of the forest, never leaving the path they become chased by a group of  Compsognathus following this ominous path at a high speed screaming in panic they stumble across a large and old looking building flying in the open door not thinking about the possibilities of other dangers.
They have all made it inside however not noticing fast enough there is only a single set of two torches on the wall and a long dark hallway ahead. Feeling cold they pull a single torch off the wall and light the dry leaves found on the floor and try to cuddle the small amount of fire they have acquired waiting until dawn they rest in the cold stone room of the large ruin.
resting against a wall Bella the blonde green eyed survivor mentions seriously "I am 90 percent sure that we were just chased by a large group huge of lizards?".
"If I am correct in guessing that was no normal group of lizard" Chello the short haired also blonde but brown eyed survivor mentioned cautiously the group gaze at him confused, Anetta the short haired and hazel eyed female in lying in the middle of the room "I am 100 percent sure they were Compys of the Dinosaur type lizard","My brother loved Dinosaurs" as she quietly gazes at the moss on the roof. Collin, brown short hair,brown eyed with glasses assessing the seemingly endless corridor near them mentions"Guys there is very unpleasant odor coming from this large dark hallway.""try not to lose one of those torches because we are going to need one","If we are going further through what could be a maze down there". The group move slightly closer to each other. with know windows the days and nights came and left in a flash before they knew it they are starting to starve in the dark abyss of the corridor.Chello leaps to his feet" I'm going down there", marches toward the two torches , "gimme that torch",he begins to walk toward the arch way"who's coming?" the rest of the group stand up weakly and fall in behind him walking into the dark.
The group find a door and bash on it and wiggle the door handle in hopes that it suddenly opens, Anetta stands in the back watching until she just barely notices another door a few feet from them just out of the light taking a few steps closer "Guys!","look,another door" the group splits and the females move to Anetta's door and try the same method thrashing on the door and aggravating the other door handle.The quietest of the group speaks up "Hey folks is that light on the wall down there?","I think there may be a corner as well?" Chello pats the quiet,dark long haired,brown eyed chap on the back "well done dude"Chello congratulated, "You may have found a way out of this tomb". the team rush toward the light and take a left at the corner to find another door with light coming from underneath it gasping with hope of an exit the group pile through the door not knowing it was unlocked landing on the floor and using each other to cushion the fall as they trip and plummet to the ground with a thud and "oofff" from Chello,Anetta,Collin,Bella  a mini symphony of collisions takes place as the door flings open.The quiet one strolls over the group finding the elephant sized hole in the wall of the new room they have just discovered leading outside.
The quiet guy glances over the room as dust skips all over lighting everything in a warming orange light the room making it a little harder to see all the details to be seen.The quiet one mutters to himself under his breath "So this is where the smell is coming from, and this must have happened a little while ago".
The rest of the group find they re feet and stand up slowly "Holy shit" Chello calmly mutters as he marvels at the room and the huge hole in the wall.The group spreads out. Collin pipes up "hey guys I think I found who the hole in the wall belongs to" a stun silence washes over the group as they approach Collin and analyse the situation (T Rex footprint) stained red by the person whom was crushed by the huge foot "These prints are fully massive"Chello begins to shake.


# 206

analysis the Matrix scene 1 The scene of Neo's Desk and office space transition into the cellphone (change of his life) Neo's lif...